This was a really really interesting read. Thanks for that write up. I can't remember if video games were mentioned (I am very tired) but they use similar tech for their cinematics. Uncharted for example, did motion capture for the bodies but the animators themselves keyed the facial expressions, which as you mentioned above for film(s) requires the use of imagination from the animators themselves, which is really awesome.
I mentioned video games in the podcast as one of the first uses (and still a primary use in media) of mo-cap technology (i think the first-first was military simulation). Thanks for the comment, glad you enjoyed it! My twitter is @RubberOnion feel free to tag me! (=
FGIJonC
This was a really really interesting read. Thanks for that write up. I can't remember if video games were mentioned (I am very tired) but they use similar tech for their cinematics. Uncharted for example, did motion capture for the bodies but the animators themselves keyed the facial expressions, which as you mentioned above for film(s) requires the use of imagination from the animators themselves, which is really awesome.
I'm going to link to this on my twitter.
rubberonion
I mentioned video games in the podcast as one of the first uses (and still a primary use in media) of mo-cap technology (i think the first-first was military simulation). Thanks for the comment, glad you enjoyed it! My twitter is @RubberOnion feel free to tag me! (=