Good work on the scenes in the bunker. They were paced well and had a real feeling of dread. I didn't fully get the ending but it wasn't enough to undo the rest.... great work! and an interesting departure from your previous work
It's hit levels of ridiculous popularity but there's no denying how smart it's laid out. There's so many little inside jokes for people that use the programs they come across/go through and the progression of the fight is so smartly used. The mindsweeper scene introducing the threat of the mines with the face turning that O-: face was excellent staging/storytelling. Great gags!
... and I like it! i got caught up in the rapids the first time because i didn't know i needed to steer, but once i did the gameplay was fun! good work
Classic feel but very different at the same time... I love your stuff! I'd love to know more about your process: how long it takes you to pump something like this out and when you find time to do it between work. Fantastic... made a fan out of me
Those all look ridiculously good for averaging 1hr each between them. I fear both your powers and prepare for the reckoning.
Great work! I'm bummed I missed you both on Stickam, I just saw the post about it today; I would've loved to see what kind of workflow you had between the two of you... when things were decided, where you split to do your work, how many times, if any, you crossed paths again before compositing the final product.
Each was unique in feel and tone; a real exhibition of style!
Next time we'll try to make more people aware of it before we start.
There were a few different workflows we took for different segments. Sometimes Hania would start with the music and I'd try to match, other times I'd do the animation and Hania would do the music after.
We had many brief meetings as we went (we were working in the same room), but we tried to keep these as brief as possible. Before we started we had a workflow somewhat planned so that ideas could form as easy as possible. It was very important that Hania created specific moods for each track, so I could more easily visualize a story/setting, without a lengthy discussion of what visuals would suit the music.
... but maaaaaaaaaan when it got going you really sunk your teeth into the craziness of it all, but... BUT... there was actually a story! The after credits punch line was awesome too. Great work, I didn't expect much in the beginning but by the end I was hooked on the world!
All 25 flash Reviews
Rated 4 / 5 stars September 19, 2011
I really felt the tension!
Good work on the scenes in the bunker. They were paced well and had a real feeling of dread. I didn't fully get the ending but it wasn't enough to undo the rest.... great work! and an interesting departure from your previous work
Rated 5 / 5 stars August 8, 2011
I love this series!!
It's hit levels of ridiculous popularity but there's no denying how smart it's laid out. There's so many little inside jokes for people that use the programs they come across/go through and the progression of the fight is so smartly used. The mindsweeper scene introducing the threat of the mines with the face turning that O-: face was excellent staging/storytelling. Great gags!
Excellent work Alan
Rated 5 / 5 stars July 28, 2011
Tap tap...
Very cool idea to have your characters introduce the film... hope it does well on the film fest circuit!
Rated 5 / 5 stars June 12, 2011
Great work...
... again! I like a strong ending and that was hysterical
Rated 4.5 / 5 stars November 1, 2010
It's Zelda, Charlie Brown!
... and I like it! i got caught up in the rapids the first time because i didn't know i needed to steer, but once i did the gameplay was fun! good work
i love you. you are a "coolguy"
Rated 5 / 5 stars September 22, 2010
Atari!!
That's the feeling I got when I played the game... my old Atari! The game was fun and has a lot of replay value. Simple, goal oriented, excellent
Rated 5 / 5 stars September 14, 2010
Classic feel...
Classic feel but very different at the same time... I love your stuff! I'd love to know more about your process: how long it takes you to pump something like this out and when you find time to do it between work. Fantastic... made a fan out of me
Rated 5 / 5 stars September 12, 2010
Impressive!
Those all look ridiculously good for averaging 1hr each between them. I fear both your powers and prepare for the reckoning.
Great work! I'm bummed I missed you both on Stickam, I just saw the post about it today; I would've loved to see what kind of workflow you had between the two of you... when things were decided, where you split to do your work, how many times, if any, you crossed paths again before compositing the final product.
Each was unique in feel and tone; a real exhibition of style!
Next time we'll try to make more people aware of it before we start.
There were a few different workflows we took for different segments. Sometimes Hania would start with the music and I'd try to match, other times I'd do the animation and Hania would do the music after.
We had many brief meetings as we went (we were working in the same room), but we tried to keep these as brief as possible. Before we started we had a workflow somewhat planned so that ideas could form as easy as possible. It was very important that Hania created specific moods for each track, so I could more easily visualize a story/setting, without a lengthy discussion of what visuals would suit the music.
Rated 5 / 5 stars September 3, 2010
It started off OK...
... but maaaaaaaaaan when it got going you really sunk your teeth into the craziness of it all, but... BUT... there was actually a story! The after credits punch line was awesome too. Great work, I didn't expect much in the beginning but by the end I was hooked on the world!
Rated 4.5 / 5 stars September 3, 2010
CONFIRMED FOR BRAWL!
I liked it... it was just odd enough and fast paced that it didn't get old, and seeing them at the end in the editing room was a great way to end it.